Tuesday, November 16, 2010

Unreal FruitBowl


Finally I am its completed. The Unreal version of the fruit bowl.

Wednesday, November 3, 2010

Current WIP



This is the current work in progress of the fruit bowl in Unreal Editor.

Wednesday, October 27, 2010

Models Imported for Fruit Bowl

 This is the final models imported into the engine with a gray material applied.

Unreal is rather sensitive with regards to the density of polygons that are imported. Highly dense models would give tears when imported. As shown below. Also the engine is very particular about topography. The difference between the two models below are 74 triangles. I used the relax function in 3ds Max to alleviate some of the the tearing when the models are imported into the Unreal Editor. The benefit of using relax is that it removes the need for re-modeling.






Tuesday, October 26, 2010

Material Test



This is a material test I did using the Unreal Editor. 

Tuesday, October 12, 2010

Fruit bowl


Fruit bowl done in Maya, Mental Ray and Photoshop.

Thursday, September 23, 2010

Office CryEngine Style


Unfortunately the Crysis Engine currently lacks indirect lighting so the lighting in this shot was done with many smaller lights, which caused the shadows to be washed out and some areas to be overly dark.

Wednesday, September 22, 2010

Office to Cry

Currently I am importing the scene of the Office shown below to the CryEngine. This is the current progress of the transfer.