Tuesday, June 15, 2010

Draft of new scene


Reference Image

Like with most of these projects, the perspective is always off from the original concept due to exaggeration used by the concept artist.

Tuesday, June 8, 2010

Scene in Editor

This is the scene in the editor.

Solution for disappearing textures

When I started to use the SandBox2 editor, I ran in to the issue of my textures disappearing after importing it into the editor. The reason for this is that the editor is setup to use Alien Brain which is a version control software and because it not installed or setup on most systems, it causes the core files of the game engine to be permanently locked. The solution to this is disabling the version control software.

More CryEngine Shots

Unreal to CryEngine

After struggling for several weeks trying to get a grip on the Unreal Engine, I have decided to abandon this engine for the CryEngine. The main reason for this change is that the Unreal Engine relies on lighting being baked in comparison to the CryEngine which is done in real-time. In addition to that there were several limitation with importing high poly models. The CryEngine allows the importing of higher polycount models to that of the Unreal Engine.

These are some of the renders I did in both engines. I believe the main reason the CryEngine looks better is due to the better handle of textures and realtime lighting. The CryEngine allowed me to maintain the texture integrity without significant degradation by setting the Anisotropic filtering to 16X on the material's textures.

Here are some screen comparisons





Tuesday, June 1, 2010

Unreal script road block

I am unable to create a script that would import everything from the selected group in the Content Browser of the Unreal Editor. Its not that its impossible to accomplish but there is a lack of documentation on executing commands and scripts while in the Editor vs Game. Even though all of the required scripts are present to make such an addon possible, the lack of information on running class independent of game triggers, post and pre game commands accomplishing this task seemed to go beyond the scope of what I am trying achieve. However, I believe it would be possible to create such a script as I get more familiarised with scripting and the overall limitations of both the technology and the availability of documentation.