Wednesday, March 2, 2011

BMW E81

For this project, I was testing both reflections and the creation of a car paint material. The reflections were created from using a separate room containing several white cards and a SceneCaptureReflectActor was placed in the center to capture the imag of the room.


The next image is a screen capture of the wireframe.



The image below is the final render using 'tiledshot'.

The reason why reflections weren't working in the previous renders when using 'tiledshot' was due to DirectX 10 not being fully supported. When the renderer was changed to DirectX 9, reflections worked using 'tiledshot'.

1 comment:

  1. Awesome shader you got there :) I'm currently attempting to create something very similar unfortunately I haven't been able to create something as good as this :( I've tried the download link but it no longer works :( ...Anychance you could email the project files? mikey.f.1988@gmail.com.

    Help is much appreciated

    Mike

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