Saturday, May 5, 2012



So I am more or less have completed my first game. Above is a vid of the actual gameplay.

Thursday, April 26, 2012

WIP Pulse/Flip Game

Here a screenshot/teaser of a simple game I am working on.

Sunday, April 1, 2012

Color Version and Model



I wasn't able to complete the Axe for the competition. This is current progress.

Wednesday, February 22, 2012

Residential and Commercial Real Time Visualization

These are some of the buildings I have done in Unity over the past 6 months for Evolution Ventures. Evolution Ventures specializes in real time visualization of both commercial and residential buildings.












Saturday, February 11, 2012

Tuesday, November 8, 2011

Island Draft


This is a draft of the a level I am working on. It would be comprised of 10 to 12 different areas that would be used in a fighting game.

Monday, November 7, 2011

Terrain Adjustment

I ran into rather unusual but common problem with Unity's Terrain. The default terrain starts at height zero (0). This poses a problem when you want to create trenches and creates a greater problem when you have already sculpted the height of the terrain and now need to sculpt the depth. The solution to this problem is rather simple. Export the terrain as 8bit RAW file. Import the file into Photoshop. Create a new layer. Add a shade of gray that would represent the height increase. Change the blend type of this layer to Linear Dodge and then merge layers. Save the file and then import the new height map. This would remedy the problem.

The idea behind this solution is to add to all of the existing values of the terrain to create and offset from height zero (0). This maintains all of the existing sculpted terrain and allows sculpting downward or into the terrain.