Friday, May 15, 2015

Interior using Iray


Iray test render for interiors using Jonathan Bael's reference. Modeled, textured and rendered in 3ds Max. I could not accurately replicate the camera of the reference for this render.

Thursday, May 14, 2015

Germitar


Enemy concept for Squish game.

Wednesday, May 13, 2015

Terrain Displacement


This is a terrain displacement structure concept for creating naturalistic buildings for cities. The idea is to allow for high rises while maintaining the greenery.

Tuesday, May 12, 2015

Housing Development Rendering


My first housing development rendering project. This was an interesting project. Some elements were purely Photoshop because the render times would have been too astronomically if I had to rely on soley 3D vegetation.