Wednesday, July 28, 2010

Color Correction Node

Contrast


Brightness


Saturation

In addition to these variables there are the RGB and Hue variables. The numbers indicate the the value of the variable during render.

Fullscreen FX and DOF

 This was the flowgraph setup for Depth of Field. It a rather simple setup. However, in order to unlock any of the fullscreen FX for the CryEngine the FX nodes needs to be unhidden. The screen below shows how to unlock the hidden nodes.


Depth of Field (DOF)

DOF = 2

DOF = 1

DOF = 0

DOF in Sandbox 2 Editor

There seems to be a bug with DOF when using e_screenshot. I was able to capture the DOF using printscreen. However, DOF does work with captureFrames command.

The following screenshots were taken within the Sandbox 2 Editor using e_screenshot 1. Each screenshot was taken at 2560*1440 and was then down-sampled to1280*720. This process reduces aliasing. In order to remove the Dev information in the Editor, r_DisplayInfo was set to 0. The sun was used as the default light and intensity set to 10.

Screen Space Ambient Occlusion(SSAO)

SSAO = 3


SSAO = 2


SSAO = 1


SSAO = 0

Increasing the SSAO beyond the value of 2 significantly degrades render quality creating several artifacts.

The following screenshots were taken within the Sandbox 2 Editor using e_screenshot 1. Each screenshot was taken at 2560*1440 and was then down-sampled to1280*720. This process reduces aliasing. In order to remove the Dev information in the Editor, r_DisplayInfo was set to 0. The sun was used as the default light and intensity set to 10.

HDR

The following screenshots were taken within the Sandbox 2 Editor using e_screenshot 1. Each screenshot was taken at 2560*1440 and was then down-sampled to1280*720. This process reduces aliasing. In order to remove the Dev information in the Editor, r_DisplayInfo was set to 0. The sun was used as the default light and intensity set to 10.

HDR = 3


HDR = 2


HDR = 1


HDR = 0



Wednesday, July 21, 2010

Sequence Render

This is a test render of a video sequence in the editor.